Shad_is_a_Fish Builder Application

Minecraft Username: Shad_is_a_Fish

Have you read the Read Before Posting post?: Yes =]

Your favorite thing about redstone: number cruncher go brrrrrr haha. And CPU architecture.

A build you have made which demonstrates redstone knowledge (This is your trial build):

Explain what your build does in detail: 8-bit Full Adder w/ Accumulator/Register. Reads (into RED INPUT), Writes, Inverts the read output, Carry In/Out.

Images / videos of the build: See Above

What is the name of the warp for your build on ORE?: /warp Shad_is_a_Fish

Provide your results after completing the ORE Binary Quiz:

Completed by Shad_is_a_Fish in 4m32.711s on 4/19/2025, 23:42 UTC.
100.00% accuracy with 0/25 answers given incorrectly.
386595d9-b1b5-4e46-9e6b-935cf90e35db-536861645f69735f615f46697368
2c081m4c5f6g6e0p5n2f5t223o4l0i4t432v3429m9ouz754m9ov51kf

Do you agree with the rules?: Yes =]

About Me: Investor with a passion for games, math, and computering. Coming back to Minecraft after watching the legendary movie. Used to watch Bennyscube when I was younger =]

To make it a bit more ALU-ey, a Bitwise NOR was pulled from the outputs and sent to it’s own Register feeding into BLUE INPUT. With clever sequential operation and utilizing both RED+BLUE Registers, other logic operations are now possible.

Please expand on what operations your ALU can perform. (List of bitwise and arithmetic operations)

1-Step Basic Operations:
Addition (w/ Carry In), Bitwise NOR; Additions → RED Register, NOR → BLUE Register
Registers have separate Read/Writes, and the RED Register’s output can be Inverted

Subtraction can be accomplished via following steps:
Any + 0 => Stored to RED Register
Invert RED
RED + BLUE + Carry In; this performs BLUE - RED - 1 (due to One’s Compliment) + 1 (Carry In) = BLUE - RED

Bitwise AND can be accomplished via:
RED (input 1) + 0 => Stored to RED Register
Invert RED
RED NOR 0b11111111 => Stored to BLUE Register, this saved RED (input 1) as its Inverse.
RED (input 2) + 0 => Stored to RED Register
Invert RED
RED NOR BLUE, performing [NOT RED (input 2)] NOR [NOT RED (input 1)]

OR/NAND are hopefully trivial from there. XNOR (and XOR) is possible, though tedious.

Can be used as a binary up/down counter w/ the RED Register acting as an accumulator.

The use of Registers feeding back into inputs makes this machine more sequential in nature than a typical combinatoric ALU. Usually a dedicated control unit would operate this, but I’m doing everything by hand lol.

Yay, your application has been accepted! Whenever both you and a staff member are free, feel free to ask them for a trial. You are able to try again after failing and waiting 24 hours with a maximun of 2 trials / 7 Days. It is always recommended to do a practice trial with another member before starting your real one.

Note: Im usually available from 14:00-19:00 CET ingame. You can add a Control Unit if you want.