I propose the /elytra server to be added to ORE.
Motivation
Details:
- it would be another server purely for entertainment on the server, like
/boator/survival - the main rules would be using elytras and rockets to fly through the map or rings
Approved by other players?:
- I asked on the server multiple times if adding the
/elytraserver would be cool, and pretty much nobody said otherwise. Even two staff members agreed.
Potential complexities and commands
Potential complexities (it could require some work to add):
- making sure that players pass through rings (if any)
- making sure that there’s a countdown when starting, and a wall of barriers at the start is removed when the game starts
Proposed commands in the /elytra server (if approved) (all these commands are specific to plot owners and trusted players on plots):
//ring <ring_index>,//ringstop <ring_index>
These aren’t exactly WorldEdit commands, they’re custom.//ringdefines a ring in the WorldEdit selection for the ring index and//ringstopdefines a ring stop in the WorldEdit selection. If a player goes to the ring stop but haven’t gone through the ring, they’re told that they skipped<ring_index>and have to go through it again.//start <start_id> <blocks ?? minecraft:barrier>
Defines the worldedit selection as the start, with ID (scoped to the plot) of<start_id>.<blocks>is the blocks of the wall in that selection, and if not passed, defaults to barriers./start_block <start_id> [-c] <countdown_seconds ?? 3> <button_type ?? minecraft:stone_button>
Gives a button to the user of type<button_type>(defaults to a stone button) that, when pressed, begins a countdown (unless the-cflag is provided) of<countdown_seconds>(3 if not passed) seconds. When done, the wall at the selection provided by the//start <start_id>command is cleared, and after 10 seconds, restored.
Everytihng else, such as plot system, is the same.
So, is this nice suggestion? Is this a good design proposal? Or could there be some improvements/questions?